|
Quotes & Info
|
| HAS > SEC Filings for HAS > Form 10-Q on 7-May-2009 | All Recent SEC Filings |
7-May-2009
Quarterly Report
This Quarterly Report on Form 10-Q, including the following section entitled Management's Discussion and Analysis of Financial Condition and Results of Operations, contains forward-looking statements expressing management's current expectations, goals, objectives and similar matters. These forward-looking statements may include statements concerning the Company's product plans, anticipated product performance, business opportunities and strategies, financial goals and expectations for achieving the Company's objectives. See Item 1A, in Part II of this report, for a discussion of factors which may cause the Company's actual results or experience to differ materially from that anticipated in these forward-looking statements. The Company undertakes no obligation to revise the forward-looking statements in this report after the date of the filing.
EXECUTIVE SUMMARY
The Company earns revenue and generates cash primarily through the sale of a variety of toy and game products, as well as through the out-licensing of rights for use of its properties in connection with non-competing products, including digital games, offered by third-parties. The Company sells its products both within the United States and in a number of international markets. The Company's business is highly seasonal with a significant amount of revenues occurring in the second half of the year. In 2008, 2007 and 2006, the second half of the year accounted for 63%, 66% and 68% of the Company's net revenues, respectively. While many of the Company's products are based on brands the Company owns or controls, the Company also offers products which are licensed from outside inventors. In addition, the Company licenses rights to produce products based on movie, television, music and other entertainment properties, such as MARVEL and STAR WARS properties.
The Company's business is primarily separated into two principal business segments, U.S. and Canada and International. The U.S. and Canada segment develops, markets and sells both toy and game products in the U.S. and Canada. The International segment consists of the Company's European, Asia Pacific and Latin and South American marketing operations, including Mexico. In addition to these two primary segments, the Company's world-wide manufacturing and product sourcing operations are managed through its Global Operations segment. The Company's Other segment is responsible for the worldwide out-licensing of the Company's intellectual properties and works closely with the U.S. and Canada and International segments on the development and out-licensing of the Company's brands.
The Company seeks to make its brands relevant in all areas important to its consumers. Brand awareness is amplified through immersive traditional play, digital applications, publishing and lifestyle licensing experiences presented for the consumers' enjoyment. The Company's focus remains on growing core owned and controlled brands, developing new and innovative products which respond to market insights and optimizing efficiencies within the Company to reduce costs, increase operating profits and strengthen its balance sheet. The Company's core brands represent Company-owned or Company-controlled brands, such as TRANSFORMERS, MY LITTLE PONY, LITTLEST PET SHOP, MONOPOLY, MAGIC: THE GATHERING, PLAYSKOOL, G.I. JOE, NERF and TONKA, which have been successful over the long term. The Company has a large portfolio of owned and controlled brands, which can be introduced in new formats and platforms over time. These brands may also be further extended by pairing a licensed concept with a core brand. By focusing on core brands, the Company is working to build a more consistent revenue stream and basis for future growth. During the first quarter of 2009 the Company had significant sales of core brand products, namely TRANSFORMERS, LITTLEST PET SHOP, NERF, MONOPOLY, PLAYSKOOL, PLAY-DOH, MY LITTLE PONY, and FURREAL FRIENDS. This strategy of reimagining, reinventing and reigniting its brands has proved instrumental to achieving its overall growth objectives.
The Company also seeks to drive product-related revenues by increasing the visibility of its core brands through entertainment. As an example of this, in July of 2007, the TRANSFORMERS motion picture was released and the Company developed and marketed products based on the motion picture. As a result of pairing this core brand with this type of entertainment, both the movie and the product line benefited. The Company expects to continue this strategy and anticipates increased revenues as a result of the theatrical releases of both TRANSFORMERS: REVENGE OF THE FALLEN and G.I. JOE: RISE OF COBRA motion pictures during 2009. In addition, the Company has entered into a six-year strategic relationship with Universal Pictures to produce at least four motion pictures based on certain of Hasbro's core brands. The first movie is expected to be released in 2010 or 2011, followed by anticipated releases of at least one movie per year thereafter. As part of its strategy, in addition to using theatrical entertainment, the Company continues to seek opportunities to use other entertainment outlets and forms of entertainment as a way to build awareness of its brands and broaden the ability of consumers to experience its brands.
In April 2009, the Company announced the entry into an agreement to form a joint
venture with Discovery Communications ('Discovery") to create a television
network in the United States dedicated to high-quality children's and family
entertainment and educational programming. The transaction is subject to
regulatory review and is expected to close during the second quarter of 2009.
Programming will be based on Hasbro's brands, Discovery's library of children's
educational programming, as well as programming developed by third parties. The
Company expects the rebranded network to debut in late 2010 and believes that it
will reach approximately 60 million homes in the U.S. at that time, with
programming targeted to children 14 years of age and under. The Company
believes that this effort will support its strategy of growing its core brands
well beyond traditional toys and games - into brands which consistently provide
immersive entertainment experiences for consumers of all ages in any form or
format. In connection with this transaction, the Company will commence the
start-up of a creative group that will be responsible for the creation and
development of television programming based on Hasbro's brands. The Company
expects to incur a certain level of investment spending leading up to the debut
of the rebranded channel, which is expected to be late in 2010.
While the Company believes it has achieved a more sustainable revenue base by
developing and maintaining its core brands and avoiding reliance on licensed
entertainment properties, it continues to opportunistically enter into or
leverage existing strategic licenses which complement its brands and key
strengths. In 2008 and 2007, the Company had significant sales of products
related to the Company's license with Marvel Characters B.V. ("Marvel"),
primarily due to the theatrical releases of IRON MAN in May 2008, THE INCREDIBLE
HULK in June 2008 and SPIDERMAN-3 in May 2007. In addition, the Company had
significant sales in 2008 of products related to the movie release of STAR WARS:
CLONE WARS in August 2008 as well as sales from the movie release of INDIANA
JONES AND THE KINGDOM OF THE CRYSTAL SKULL in May 2008. During the remainder of
2009 the Company expects to continue to have a high level of revenues from
entertainment-based licensed properties based on the expected major motion
picture release of X-MEN ORIGINS: WOLVERINE as well as products related to
television programming based on SPIDER-MAN and STAR WARS.
While gross profits of theatrical entertainment-based products are generally higher than many of the Company's other products, sales from these products, including Company owned or controlled brands based on a movie release, also incur royalty expense. Such royalties reduce the impact of these higher gross margins. In certain instances, such as with Lucasfilm's STAR WARS, the Company may also incur amortization expense on property right-based assets acquired from the licensor of such properties, further impacting operating profits earned on these products.
The Company's long-term strategy also focuses on extending its brands further into the digital world. As part of this strategy, the Company entered into a multi-year strategic agreement with Electronic Arts Inc. ("EA"). The agreement gives EA the exclusive worldwide rights, subject to existing limitations on the Company's rights and certain other exclusions, to create digital games for all platforms, such as mobile phones, gaming consoles and personal computers, based on a broad spectrum of the Company's intellectual properties, including MONOPOLY, SCRABBLE, YAHTZEE, NERF, TONKA, G.I. JOE and LITTLEST PET SHOP. The first major game releases under this agreement were released in 2008, with a full line expected in 2009.
While the Company remains committed to investing in the growth of its business, it also continues to be focused on reducing fixed costs through efficiencies and on profit improvement. Over the last 6 years the Company has improved its full year operating margin from 7.8% in 2002 to 12.3% in 2008. The Company reviews it operations on an ongoing basis and seeks to reduce the cost structure of its underlying business and promote efficiency. The Company is also investing to grow its business in emerging markets. In 2008, the Company expanded its operations in China, Brazil, Russia, Korea and the Czech Republic. In addition, the Company is seeking to grow its business in entertainment and digital gaming, and will continue to evaluate strategic alliances and acquisitions which may complement its current product offerings, allow it entry into an area which is adjacent to and complementary to the toy and game business, or allow it to further develop awareness of its brands and expand the ability of consumers to experience its brands in different forms of media. For example, in January of 2008, the Company acquired Cranium, Inc., a developer and marketer of CRANIUM branded games and related products. In the second quarter of 2008, the Company acquired the rights to TRIVIAL PURSUIT, a brand which the Company had previously licensed on a long-term basis. Ownership of the rights will allow the Company to further leverage the brand in different media.
In recent years, the Company has been seeking to return excess cash to its shareholders through share repurchases and dividends. As part of this initiative, over the last four years, the Company's Board of Directors (the "Board") has adopted four share repurchase authorizations with a cumulative authorized repurchase amount of $1,700,000. After fully exhausting the prior three authorizations, the fourth authorization was approved on February 7, 2008 for $500,000. During the first quarter of 2009, there were no repurchases of common stock under these authorizations. For the years ended 2008, 2007 and 2006, the Company spent $357,589, $587,004 and $456,744, respectively, to repurchase 11,736, 20,795 and 22,767 shares, respectively, in the open market. The Company intends to, at its discretion, opportunistically repurchase shares in the future subject to market conditions and the Company's uses of cash. At March 29, 2009, the Company had $252,364 remaining under the February 2008 authorization.
During the first quarter of 2009, the Company continued to be negatively
impacted by both the strengthening of the U.S. dollar relative to foreign
currencies as well as the weakened overall economic conditions in 2009 compared
to 2008. Accordingly, the Company has sought to mitigate the impact of these
conditions by instituting a variety of cost control initiatives, including
salary freezes, limitations on new hires, and an effort to reduce its overall
SKU count. As of March 29, 2009 the Company had $590,388 in cash and cash
equivalents and had available capacity, if needed, under its revolving credit
agreement. In connection with the announcement of a joint venture agreement with
Discovery in April 2009, the Company has committed to a $300,000 initial
investment to purchase its 50% share of the joint venture. The Company intends
to initially fund its investment through cash on hand, availability under its
existing borrowing facilities, and/or the offering of debt. The Company has
also entered into a 364-day borrowing facility which provides up to $200,000 in
borrowing availability which it may utilize for liquidity during its peak
working capital period. The Company currently has an open authorization from
its Board of Directors to issue up to $425,000 of additional long-term debt.
The Company may seek to utilize some or all of this debt authorization during
2009, subject to market conditions. The Company believes that the funds
available to it, including cash expected to be generated from operations and
funds available through its available lines of credit, accounts receivable
securitization program and other borrowing facilities are adequate to meet its
working capital needs for the remainder of 2009.
SUMMARY OF FINANCIAL PERFORMANCE
---------------------------------------------------------------
The components of the results of operations, stated as a percent of net
revenues, are illustrated below for the quarters ended March 29, 2009 and March
30, 2008.
2009 2008
------- -------
Net revenues 100.0 % 100.0 %
Cost of sales 39.4 38.5
-------- --------
Gross profit 60.6 61.5
Amortization 3.2 2.7
Royalties 8.8 8.3
Research and product development 6.0 5.9
Advertising 10.0 10.9
Selling, distribution and administration 26.0 25.0
-------- --------
Operating profit 6.6 8.7
Interest expense 1.5 1.6
Interest income (0.2) (1.1)
Other (income) expense, net 0.7 0.3
-------- --------
Earnings before income taxes 4.6 7.9
Income taxes 1.4 2.6
-------- --------
Net earnings 3.2 % 5.3 %
===== =====
|
RESULTS OF OPERATIONS
The quarters ended March 29, 2009 and March 30, 2008 were both 13-week periods.
Net earnings for the first quarter of 2009 were $19,730, compared to $37,470 for
the first quarter of 2008. Basic and diluted earnings per share for the first
quarter of 2009 were each $0.14 compared to basic and diluted earnings per share
in the first quarter of 2008 of $0.26 and $0.25, respectively. Consolidated net
revenues for the quarter ended March 29, 2009 decreased 12% to $621,340 compared
to $704,220 for the quarter ended March 30, 2008. Consolidated net revenues were
negatively impacted by foreign currency translation in the amount of $40,200 as
the result of the stronger U.S. dollar in 2009. Operating profit for the quarter
ended March 29, 2009 was $41,217 compared to $61,253 for the quarter ended March
30, 2008.
In January 2008 the Company acquired Cranium, Inc. ("Cranium"). The results of operations for the first quarter of 2008 include the operations of Cranium from the acquisition closing date of January 25, 2008.
Most of the Company's revenues and operating profit are derived from its two principal segments: the U.S. and Canada segment and the International segment, which are discussed in detail below. The following table presents net external revenues and operating profit data for the Company's two principal segments for the first quarter of fiscal years 2009 and 2008.
2009 2008 % Change
------------- ------------- -------------
Net Revenues
U.S. and Canada segment $404,502 428,522 -6 %
International segment 189,192 248,255 -24 %
Operating Profit (Loss)
U.S. and Canada segment $ 41,550 37,311 11 %
International segment (14,471) 13,027 -211 %
|
U.S. AND CANADA SEGMENT
The U.S. and Canada segment's net revenues for the quarter ended March 29, 2009 decreased 6% to $404,502 from $428,522 for the quarter ended March 30, 2008. U.S. and Canada segment net revenues were negatively impacted by currency translation of approximately $4,100 as the result of the stronger U.S. dollar in the first quarter of 2009. The decrease in net revenues was primarily the result of decreased product sales in the girls' toys and boys' toys categories, primarily relating to LITTLEST PET SHOP and TRANSFORMERS products, respectively. Although revenues from LITTLEST PET SHOP and TRANSFORMERS products decreased, these lines remained significant contributors to U.S. and Canada segment net revenues in the first quarter of 2009. The overall decrease in revenues in the boy's toys category was partially mitigated by increased sales of NERF and STAR WARS products. Revenues from the games and puzzles category increased in the first quarter of 2009 compared to the first quarter of 2008 as a result of increased sales of traditional board games including SORRY, CONNECT 4 and OPERATION. In addition, revenues in the preschool category also increased, driven by increased sales of PLAY DOH and TONKA products, and to a lesser extent, PLAYSKOOL products.
U.S. and Canada segment operating profit increased to $41,550 for the quarter ended March 29, 2009 compared to $37,311 for the quarter ended March 30, 2008. Decreased gross profit as a result of lower revenues in the first quarter of 2009 was more than offset by lower levels of expenses, primarily royalties, advertising, and selling, distribution and administrative. The decrease in royalties primarily reflects decreased sales of entertainment-based products, primarily TRANSFORMERS. Decreased selling, distribution and administrative expenses reflect lower shipping and distribution costs associated with decreased revenues and lower fixed costs in the first quarter of 2009.
INTERNATIONAL SEGMENT
International segment net revenues decreased by 24% to $189,192 for the quarter
ended March 29, 2009 from $248,255 for the quarter March 30, 2008. International
segment net revenues were negatively impacted by currency translation of
approximately $36,100, as the result of the stronger U.S. dollar in the first
quarter of 2009. The decrease in net revenues for the quarter was primarily the
result of decreased product sales in the boys' toys category driven by decreased
sales of TRANSFORMERS and ACTION MAN products and decreased revenues in the
games and puzzles categories as a result of decreased sales of board games,
including MONOPOLY and TRIVIAL PURSUIT. Net revenues were also negatively
impacted by decreased revenues in the girls' toys and preschool categories,
primarily as a result of decreased sales of MY LITTLE PONY and IN THE NIGHT
GARDEN products, respectively.
International segment operating loss was $14,471 for the quarter ended March 29, 2009 compared to an operating profit of $13,027 for the quarter ended March 30, 2008. For the quarter ended March 29, 2009, International segment operating profit was positively impacted by currency translation of approximately $4,400. The decrease in operating profit for the quarter was due to the decline in revenue as well as the impact of unhedged U.S. dollar denominated costs, primarily resulting from the weakening of the Mexican peso. In addition, international operating profit in 2008 was positively impacted by the recognition of a pension surplus in the United Kingdom of approximately $6,000.
GROSS PROFIT
The Company's gross profit margin decreased to 60.6% for the quarter ended March
29, 2009 from 61.5% for the quarter ended March 30, 2008. This decrease was
primarily due to the mix of products sold in the first quarter of 2009 as
compared to the first quarter of 2008, as well as lower royalty income in the
first quarter of 2009.
EXPENSES
-----------------
The Company's operating expenses, stated as percentages of net revenues, are
illustrated below for the quarters ended March 29, 2009 and March 30, 2008.
2009 2008
------------- ------------
Amortization 3.2% 2.7%
Royalties 8.8 8.3
Research and product development 6.0 5.9
Advertising 10.0 10.9
Selling, distribution and administration 26.0 25.0
|
Amortization expense increased to $19,887, or 3.2% of net revenues in the first quarter of 2009 from $18,438 or 2.7% of net revenues in the first quarter of 2008. The increase is primarily the result of the acquisition of Cranium in January 2008 and the purchase of the intellectual property rights related to Trivial Pursuit in the second quarter of 2008. Property rights of $68,500 and $80,800 were recorded as a result of the Cranium acquisition and the purchase of Trivial Pursuit, respectively, and are each being amortized over fifteen years.
Royalty expense for the quarter ended March 29, 2009 decreased in dollars to $54,453 from $58,422 for the quarter ended March 30, 2008, but increased as a percentage of net revenues to 8.8% of net revenues in 2009 from 8.3% of net revenues in 2008. Absent the effect of foreign exchange in the quarter ended March 29, 2009, royalty expense increased slightly in dollars, and included costs associated with a royalty audit.
Research and product development expenses for the quarter ended March 29, 2009 decreased in dollars to $37,131 from $41,770 for the quarter ended March 30, 2008, but remained consistent at 6.0% of net revenues in 2009 compared to 5.9% of net revenues in 2008.
Advertising expense for the quarter ended March 29, 2009 decreased to $62,309, or 10.0% of net revenues compared to $76,983, or 10.9% of net revenues for the quarter ended March 30, 2008. The decrease for the quarter is primarily the result of decreased sales volume and the impact of foreign exchange. In addition, in years in which the Company expects significant sales of products related to major motion picture releases, such as in 2009, advertising expense as a percentage of revenue is generally lower.
For the quarter ended March 29, 2009, the Company's selling, distribution and administration expenses were $161,590 or 26.0% compared to $176,193 or 25.0% for the quarter ended March 30, 2008. The decrease in dollars for the quarter reflects the impact of foreign exchange and, to a lesser extent, decreased shipping and distribution costs associated with decreased sales volume. In addition, selling, distribution and administration expense in 2008 was positively impacted by the recognition of a pension surplus in the United Kingdom of approximately $6,000.
NONOPERATING (INCOME) EXPENSE
Interest expense for the first quarter of 2009 was $9,715 compared with $11,428 in the first quarter of 2008. The decrease for the quarter was the result of lower average borrowings in 2009 primarily as a result of the repayment of $135,092 of notes in July 2008.
Interest income for the quarter ended March 29, 2009 was $1,265 compared to $7,706 for the quarter ended March 30, 2008. The decrease in interest income for the quarter was primarily the result of lower returns on invested cash as well as lower average invested balances. Other (income) expense, net, was $4,180 for the first quarter of 2009, compared to $1,861 for the first quarter of 2008. The 2008 results included a gain on the sale of an investment of approximately $1,100.
INCOME TAXES
Income tax expense totaled 31.0% of pretax earnings in the first quarter of 2009 compared with 32.7% in the first quarter of 2008. Both quarterly rates are impacted by certain discrete tax events, primarily the accrual of interest and penalties on uncertain tax positions. Absent these items the first quarter 2009 effective tax rate would have been 29.1% compared with 31.3% for the first quarter 2008. The decrease in the adjusted rate to 29.1% from 31.3% primarily reflects the decision to reinvest 2009 international earnings outside the U.S.
The first quarter of 2009 adjusted income tax rate of 29.1% compares to an adjusted 2008 full year income tax rate of 32.8%. The adjusted 2008 full year income tax rate excludes certain discrete events, the accrual for potential interest and penalties on uncertain tax positions and the impact of dividend repatriation. The decrease in the adjusted first quarter of 2009 income tax rate to 29.1% compared with the adjusted full year 2008 income tax rate of 32.8% is primarily due to the decision to reinvest 2009 international earnings outside the U.S.
OTHER INFORMATION
Historically, the Company's revenue pattern has shown the second half of the
year to be more significant to its overall business for the full year. Although
the Company expects that this concentration will continue, particularly as more
. . .
|
|